Zero Conditional ESL Games, Activities and Worksheets
In this useful zero conditional worksheet, students practice how to form the zero conditional tense and use it to describe facts and things that are generally true. Students begin by matching sentence halves together to make zero conditional sentences. Next, students use vocabulary from a box in its correct form to complete sentences in the zero conditional. After that, students answer whether zero conditional sentences are factually true or false. Students then move on to rewrite pairs of sentences to create sentences in the zero conditional. In the last exercise, students use their own ideas to complete zero conditional sentences, saying how they feel or what they do in the given situations.
In this imaginative zero conditional activity, students use the zero conditional to write and talk about different groups of Martians. To begin, students choose a colour for their Martians and write information about them by completing zero conditional sentences, e.g. 'If they are hungry, they eat each other.' Next, students take turns asking zero conditional questions about a partner's Martians, e.g. 'What do orange Martians do if they are hungry?' Students write their partner's answers by completing zero conditional sentences as before. After that, students change partner and tell them about the similarities and differences between the two types of Martians on their worksheet. Students also find out if their new partner has similar answers. Afterwards, students write about the most interesting differences between the types of Martians.
In this free zero conditional board game, students ask and answer What do you do if...? questions using the zero conditional. In groups, players take turns rolling the dice and moving their counters along the board. When a player lands on a square, the student to their right asks them a What do you do if...? question from the prompt on the square. The player then answers the question by making a zero conditional sentence. If the player forms the sentence correctly, they stay on the square. If not, they go back two squares. The first player to reach the finish wins the game.
In this entertaining zero conditional game, students complete conditional sentences and then play a guessing game based on what they wrote. To start, students write their normal reactions to the situations by completing zero conditional sentences. In pairs, students then take turns reading only the part they have written in each sentence. Their partner has three chances to guess which sentence the words came from. If their partner guesses right the first time, they score three points. If their guess is wrong, they try again for two points and then for one point. The student with the highest score at the end of the game wins.
In this engaging zero conditional activity, students use the zero conditional to explain what kitchen appliances do. First, students match words to pictures of kitchen appliances. Students then match zero conditional sentence halves about the kitchen appliances and write the name of the appliance each sentence describes. Next, students pretend to be someone from the 19th century when people had no electricity or kitchen appliances. In pairs, students take turns asking questions about what the kitchen appliances do by pointing to a picture and asking their partner 'What do you do with it?' Their partner answers using a zero conditional sentence from Exercise B. When the students have finished, they continue by asking the same question about things in the classroom and replying to their partner's questions using the zero conditional.
In this fun zero conditional activity, students complete true or false statements with the zero conditional and then take part in a quiz to see who can correctly guess which statements are true and which are false. In two groups, students complete true or false zero conditional statements with verbs from a box in their correct form. Next, students pair up with someone from the other group. Students then take turns reading the true or false statements to their partner who guesses if each one is true or false. For each correct answer their partner gives, the student puts a tick in the space provided. The student with the most correct answers at the end of the quiz wins.